mission_id
category
Dashboard
Live system resources, game activity, economy, and operational alerts.
Summary
System Resources
Game Activity
Match Mode Distribution
Economy
Trends (24h)
Health Checks ▾
Services ▾
System Resources ▾
Quick Actions
Service Control
Scheduled Actions
Schedule Action
Action History ▾
Danger Zone
Google Allowlist ▾
Investigate ▾
System Snapshot
Parameters
Player Lookup
Saved Views
Deterministic Diff
Incident Timeline
Live Logs ▾
Raw Logs (No Information Loss)
Audit ▾
Filter and verify administrative action trails with full context.
Players
Search players and manage economy.
Client Filters
Player List
Selected Players
Player Adjustments
Inventory
Avatars
Avatar History
Rewards
Purchase History
Moderation
Moderation History
Rules
Manage authoritative round rules and weighted distribution.
Mission Control
Configure daily mission visibility, weights, in-game copy, XP, and gold from the hosted panel only.
Configuration Summary
Easy
Easy daily missions. At least one enabled mission with weight above 0 must remain available.
Medium
Medium daily missions. Keep at least one selectable mission for generation and rerolls.
Hard
Hard daily missions. These are optional challenges but still need one selectable option.
Mission Creator
Design and manage custom missions with rich condition logic and completion scopes.
Create New Mission
Custom Missions
Bots
Configure bot behaviors, pools, and settings used by authoritative server-side bots.
Bot Capability Snapshot
Static benchmark snapshot generated from local online-benchmark reports. Bot M is intentionally hidden-info capable.
Bot Diagnostics ▾
Leveling
Adjust the live XP curve, match XP gain, and level-up gold rewards with an exact simulator preview.
Cumulative XP Chart
Drawn inside the panel without an external chart library.
Level Detail Table
Preview the impact with the same formulas before saving.
| Level | Required XP | Required Rounds | Required Days | Cumulative Total Days | Granted Gold | Total Granted Gold |
|---|
Client Version
Control the minimum Godot client version allowed to enter online matchmaking.
Ekonomi Simülatörü & Yönetici
Masa değeri, komisyon ve tur düşüşü parametrelerini ayarlayın. Canlı simülasyon tablosu ile sonuçları önizleyin.
Economy Analysis (Rounds 1-13)
| Round | Entry per Player | Table Pool | Rake Rate | House Cut | Winner Prize |
|---|
Rewards
Create claimable rewards and achievements, then configure their conditions and optional phases.
Daily Rewards
Configure streak-based daily login rewards. Set per-day rewards (gold, XP, store items) and ad-watching options.
Ads
Control rewarded ads, reward policy, daily caps, and diagnostics.
Controls
Single Mağaza Ad Slot
Rewards granted by this one ad
Daily Reward ad amounts and multipliers are configured in Daily Rewards. Daily Reward ads require verified ad completion and do not use the Mağaza ad daily cap.
Diagnostics
Player Ad Events
Recent Ad Events
Magaza Yonetimi
Enable/disable items, change prices, and manage the in-game store catalog. Items match AnimatedSprite2D nodes by name.
| # | ID | Name | Price | Featured | Category | Enabled |
|---|
Avatar Management
Manage bundled avatar metadata, prices, fallback defaults, and enabled state.
| Sort | ID | Display Name | Asset Path | Price | Cost Type | Default | Featured | Level Req | Locked | Tag | Enabled |
|---|
Broadcast Messaging
Create and manage broadcast messages sent to game clients. Messages appear in the in-game inbox.
Message Composer
Targeting
Optional Rewards
Messages
Drafts
Templates
Analytics
Promo Codes
Manage promotional codes for rewards like gold, XP, and items.
Create Promo Code
| Code | Status | Uses | Per Player | Expires | Rewards | Actions |
|---|---|---|---|---|---|---|
| Loading... | ||||||
Referrals
Manage the referral system. Configure rewards, assign codes, and query referrers.
Referral Config
Referrer Rewards
Referred Rewards
Referral Message Template
When someone uses a referral code, the referrer receives an inbox message with their reward attached. Configure the template below. Use macros like ///referred/// which are replaced with real values at send time.
Available Macros
| Macro | Resolves To | Example |
|---|---|---|
///referrer/// | Referrer display name (code owner) | Ekin |
///referred/// | Referred player display name (code user) | OyuncuAli |
///reward_text/// | Turkish text summary of referrer reward bundle | 500 Altın, 200 TP |
///date/// | Redemption date and time (DD.MM.YYYY HH:MM) | 17.05.2026 14:30 |
///referral_code/// | The referral code that was used | ABCD1234 |
///reward_text/// is auto-generated from the reward bundle.
Set Referral Code
Assign a custom referral code to a player (admin override).
Reset Referral Entry
Reset a player's referral record, allowing them to use a new code. Comma-separate IDs for batch reset.
Reset Use Count
Reset a referral code's use count to zero and delete all outgoing referral records, as if no one has used it.
Query Referrers
Look up all players referred by a specific user.